![]() Mind you, the game isn’t helped by the fact that the story isn’t great. If the whole point of the game is its immersive story, it’s a little self-defeating to throw all these barriers in your way that take you out of the immersion. There are invisible walls everywhere, anything more than a step is barely traversable, and the character you’re controlling moves awkwardly. The game limits what you can and can’t interact with, and it feels a little random, since some of the objects you can touch don’t really add anything to the story. Everything looks and feels a little too sterile, and not in a good way. It doesn’t help that the world doesn’t feel all that lived in. That’s not necessarily taken from another specific game, but it still doesn’t feel particularly original. There are also a couple of pretty significant twists (that I’ll get into in a moment) that, while not necessarily taken directly from another game, feel a little too formulaic to have the shock value Draugen clearly intended. You discover that there’s a “curse” that’s impacted everyone on the island - that feels a lot like What Remains of Edith Finch. ![]() You search through the house and learn that something isn’t right while piecing together the story - that would be Gone Home. You can see Dear Esther in the basic premise - a man (and in this case, his companion) exploring a remote island to solve a mystery. I mean, I didn’t hate it by any means, but I’m quite certain that, in a couple of years, I won’t be looking back at it with the same reverence I have for games like Edith Finch or Gone Home.Ī big part of the problem is that it never feels like more than a collection of influences. ![]() Given that those are some of my all-time favourite games, it would only make sense if I loved Draugen, too. The game is an artsy walking simulator, and it borrows liberally from some of the very best games the genre has to offer: there’s a bit of Dear Esther here, a dash of Gone Home there, and a helping of What Remains of Edith Finch to top it all off. If nothing else, Draugen’s creators have pretty solid taste. ![]()
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