You only have so much time and money to produce all the art you’ll want to work with and you need to be as creative as possible with limitations. I can’t expect every player to sit and think about every detail I’ve provided that’s if I can express them through the tile art I’m using. However, I’ll never efficiently convey what I want until I hone my ability to tell a powerful short story. It’s an efficient way to send information, with context included, so the receiver can understand and interpret it in a meaningful way. Stories are important because they package information neatly for others. Morgan Freeman~.įootage without Morgan Freeman would be snippets of data for biologists who understood the details not shown, or we as an audience would interpret that sequence in our own ways. A nature documentary about animals wouldn’t be nearly as interesting without Morgan Freeman’s velvety Morgan Freeman voice. A data sheet charting out these changes in size and water content won’t work for anyone but a geologist. No one was there to see any of this and we only have educated guesses. I find these stories about erosion and weathering to be highly fascinating. For example, when I took courses in geology I saw the process of building mountains and rivers as a creative story to fill in the data gaps. I don’t however stay within my narrow field. Much of what I do involves critical thinking and close readings of material to tease out an interpretation. My background is in English literature and it means that I look at everything through a story and thesis lens. Later I’ll expand this with entries about transitions and theming.ĭesign is something you can approach from a variety of fields, each with their own strengths and weaknesses. Today I will answer a common question about level design and world building. I get a number of emails from our fans asking questions about Owlboy’s development, and while I love answering each person when I can, some of these questions are a little too much for an email. Here’s a lovely screenshot of the map editor that Henrik and Jo-Remi have poured their cyborg blood and dragon tears into making.
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